
Ray Tracing Gems II
€ 65,90
Envio em 4/5 dias
Informação do Produto
| ISBN | 9781484271872 |
|---|---|
| Editora | APress |
| Publishing Date | 23/08/2021 |
| Preço (iva excl.) | € 62,17 |
| Imposto | € 3,73 |
| Preço (iva inc.) | € 65,90 |
| Disponibilidade | 2 unidades em armazém externo |
Descrição do Produto
This Open Access book is a must-have for anyone interested in real-time rendering. Ray tracing is the holy grail of gaming graphics, simulating the physical behavior of light to bring real-time, cinematic-quality rendering to even the most visually intense games. Ray tracing is also a fundamental algorithm used for architecture applications, visualization, sound simulation, deep learning, and more.
Ray Tracing Gems II is written by industry experts with a particular focus on ray tracing, and it offers a practical means to master the new capabilities of current and future GPUs with the latest graphics APIs.
What You''ll Learn:
- The latest ray tracing techniques for developing real-time applications in multiple domains
- Case studies from developers and studios who have shipped products that use real-time ray tracing.
- Guidance, advice and best practices for rendering applications with various GPU-based ray tracing APIs (DirectX Raytracing, Vulkan Ray Tracing)
- High performance graphics for 3D graphics, virtual reality, animation, and more
Who This Book Is For:
Game and graphics developers who are looking to leverage the latest hardware and software tools for real-time rendering and ray tracing to enhance their applications across a variety of disciplines.